light things, heavy things, last things, and other things
So I started this project off a couple of years ago, made a decent sprite, then finally something motivated me to start it up again a few months ago. Here’s the first screen:
While I work I’m taking the opportunity to expand my horizons in non-procedural level design. I’m also taking opportunities for tangential learning in the process of world-building. This log will follow me as I make my design decisions, both mechanical/dynamic and otherwise. Video, then more screens and musings after the jump.